Steady increase vs exponential increase.Structure recoveries are also slow, but the economy takes the cake: takes weeks to go back to the fullest after an attack, you may be lucky if you can recover 1 point of your economy per day. This wouldn't be a problem if they produced more credits, but they don't. Buildings and structures take forever to build. This wouldn't be a problem if free accounts were so limited. Paid accounts do experience a significant boost in the way they can operate over free accounts. There are some structures you'll be able to build that won't occupy space in your astro and with different uses: provide energy, provide workforce. In other games you have absolute knowledge of all of them at all times. It's simple: if you want to know, send some ships to explore. You have access to the whole map of all the galaxies and solar systems of the game server, but you don't know if they're occupied. Partial blindness of contents of regions.If you explore a solar system, you know about the characteristics of a potential base and will be able to decide if it fits your needs or not. No more try and fail attempts of getting a good base by struck of luck. You can know the characteristics of an astro before colonization. ![]()
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